Events and disasters
Events are the interruptions: theft, falling rock, weather, and reported stretches of darkness. Frequency and damage were not published, so those columns do not exist.
The 13 November Emergencies Rebalance update reduces the frequency of meteor showers, acid rains, lightning storms, and fires for new saves only. It reduces emergency damage, including gravity anomalies, and adjusts research balance. Status: 1 publisher source; no numeric rates are given.
Supplies Stolen is the only event the Day One Update names as a bug. If it fired when you lacked the resources it wanted, the game could softlock. The 12 November note says that lockup was fixed. It does not say how often the event rolls.
Rockfall is on a screenshot as the notice “A rockfall is occurring”, and the same patch retimed the rockfall sound and its volume. Caves appear as the underground layer under the Core in another screenshot. I list them because the image and the patch both use the words.
The top HUD chart draws sun, cloud, rain, and storm. Acid Rain, Meteor Shower, Drought, and Storm are the weather words used in player reviews and the achievement-era notes. Meteor shower and drought show up together in the 8-hour review of the second scenario. One source each where a patch has not repeated the name.
Perpetual Night is filed here and explained on the difficulty page: a player says the sun stays down and solar stops. I am not doubling that essay on this page.
8 entries
| Name | Category | Use | Unlock | Cost | Output | Power | Version | Sources | Checked |
|---|---|---|---|---|---|---|---|---|---|
| Supplies Stolen | Event — loss | Can soft-lock progress if the colony lacks the requested resources (fixed in the Day One Update). | — | — | — | 2 independent sources | 2026-11-13 | ||
| Rockfall | Event — hazard | Rocks fall and damage the colony; sound re-synchronised in the Day One Update. | — | — | — | 1 independent source | 2026-11-13 | ||
| Caves | Location — underground | Resource nodes and hazards underground; snow rendering inside caves was disabled in the demo patch. | — | — | — | 1 independent source | 2026-11-13 | ||
| Perpetual Night | Player-reported prolonged darkness | A player reports solar generation stopping during prolonged darkness; rain and snow continued. | — | — | — | 1 independent source | 2026-11-13 | ||
| Acid Rain | Weather — damage | Damages 50+ buildings in a large colony (player report); warehouses may reduce damage (unconfirmed). | — | — | — | 3 independent sources | 2026-11-13 | ||
| Meteor Shower | Event — damage | Destroys parts of an already damaged base (player report). | — | — | — | 1 independent source | 2026-11-13 | ||
| Drought | Weather — resource | Water/food pressure; cited by a player alongside a difficulty spike. | — | — | — | 2 independent sources | 2026-11-13 | ||
| Storm | Weather — general | Not documented publicly. | — | — | — | 1 independent source | 2026-11-13 |
Questions
Can Supplies Stolen freeze the game?
It could, before 12 November 2026, when resources were short. The Day One note says that softlock was fixed.
Sources
- Emergencies Rebalance — 1 publisher source — checked 2026-11-13
- Supplies Stolen player report — checked 2026-11-13
- Day One Update, 12 November 2026 — checked 2026-11-13
- Steam screenshots — checked 2026-11-13
- Discussions and reviews cited on the difficulty page — checked 2026-11-13