Buildings
Twenty-four structures are named in patch notes, achievements, or store screenshots. Sort the table and filter by category to compare known uses; unpublished costs, output, and power stay blank.
Food starts at the Canteen and the three greenhouse sizes. Water starts at the Rain-Collector. Housing is Modular Housing and the Human Anthill. The Hospital and the Statue of the Builder had their size descriptions corrected on 12 November, alongside Faces in the Rock, which sits in this table because the same sentence listed it with the buildings.
Industry is the Mine, Warehouse, Advanced Laboratory, High-Tech Laboratory, Robospider Technopark, Plasma Drill, and Intelligence Center. Defense is the Machine Gun Turret, Missile Launcher, Concrete Defense Wall, and Energy Dome. Power hardware is the Solar Panel and the Battery. The Core is the round structure already present when a scenario starts. Roads and the Repair Station close the set.
The Day One post says greenhouse output values were adjusted. It does not print old or new rates. Every cost, output, and watt cell below is therefore empty. A dash means not published. It does not mean zero.
Use the anchors if you arrived from a guide: #canteen, #greenhouse, #modular-housing, #warehouse, #mine, #core, #robospider-technopark. Layout advice that uses these names is on the best-build page, not repeated here.
24 entries
| Name | Category | Use | Unlock | Cost | Output | Power | Version | Sources | Checked |
|---|---|---|---|---|---|---|---|---|---|
| Canteen | Food production | Produces food for the colony; receives production bonuses (bug fixed in Day One Update). | Early game (achievement pairs it with Rain-Collector) | — | — | — | 1 independent source | 2026-11-13 | |
| Rain-Collector | Water production | Collects water; 'Bread and Water' achievement requires one Canteen + one Rain-Collector. | Early game (first achievement pair) | — | — | — | 1 independent source | 2026-11-13 | |
| Greenhouse (Small / Medium / Large) | Food production | Grows food; three sizes exist; output values were corrected and rebalanced in the Day One Update. | Not published | — | — | — | 1 independent source | 2026-11-13 | |
| Modular Housing | Housing | Houses colonists; size description corrected in the Day One Update. | Not published | — | — | — | 1 independent source | 2026-11-13 | |
| Human Anthill | Housing | Alternative housing type; 'Human Anthill' achievement requires housing every resident in Human Anthills only. | Not published | — | — | — | 1 independent source | 2026-11-13 | |
| Hospital | Health | Medical care for colonists; size description corrected in the Day One Update. | Not published | — | — | — | 1 independent source | 2026-11-13 | |
| Statue of the Builder | Civic / morale | Monument-type structure; size description corrected in the Day One Update. | Not published | — | — | — | 1 independent source | 2026-11-13 | |
| Faces in the Rock | Civic / lore | Monument/structure tied to the Wall's buried history; size description corrected in Day One Update. | Not published | — | — | — | 1 independent source | 2026-11-13 | |
| Warehouse | Storage / logistics | Stores resources. Player test: a large Warehouse holds 250 with the early +50 storage tech, while three stacked small ones hold 300. | Not published; an early '+50 storage' tech exists (player-reported) | — | 250 (large, with +50 tech) / 300 (3 small) | — | 2 independent sources | 2026-11-13 | |
| Mine | Extraction | Resource extraction point; a mine arrives staffed with 5 miners, assigned by clicking the mine. | Built/entered via robospider expeditions. | — | — | — | 2 independent sources | 2026-11-13 | |
| Core | Colony hub | Central colony structure that must be protected; its integrity can drop and be restored ('Reboot' achievement at 10% durability). | Present in the colony from the start (official screenshots Day 2-3) | — | — | — | 1 independent source | 2026-11-13 | |
| Advanced Laboratory | Research | Research building required by the 'Advanced Technology' achievement. | Research. | — | — | — | 1 independent source | 2026-11-13 | |
| High-Tech Laboratory | Research | Second research tier; a player describes saving for a 'tier 2 lab (for unlimited mining)'. | Research. | — | — | — | 2 independent sources | 2026-11-13 | |
| Robospider Technopark | Robospider support | Builds, upgrades and repairs robospiders; the 'Awakening of the Machines' objective requires researching and building one, then constructing a robospider. | Research 'Robospider Technopark'. | — | — | — | 2 independent sources | 2026-11-13 | |
| Machine Gun Turret | Defense | Early defensive turret; 'On the Front Line' objective asks the player to build 2 machine gun turrets before an attack. | Not published | — | — | — | 1 independent source | 2026-11-13 | |
| Missile Launcher | Defense | Ranged defense that, per a player citing the in-game description, targets ground units only. | Not published | — | — | — | 1 independent source | 2026-11-13 | |
| Repair Station | Logistics / repair | Repairs damaged buildings; its panel lists every damaged building with a 'repair all' option at the top. | Not published | — | — | — | 1 independent source | 2026-11-13 | |
| Solar Panel | Power | Produces power while the sun is up; produces nothing during Perpetual Night. First two days are reported to always be sunny. | Not published | — | — | — | 2 independent sources | 2026-11-13 | |
| Battery | Power storage | Stores power; hovering the energy bar shows how many hours current storage lasts. | Not published | — | — | — | 2 independent sources | 2026-11-13 | |
| Intelligence Center | Scouting | Scouting structure; 'Flying Blind' achievement is earned by finishing a scenario without building one. | Not published | — | — | — | 1 independent source | 2026-11-13 | |
| Plasma Drill | Extraction | High-tier mining drill; 'Industrial Giant' requires 3 operating at once. A separate stat id references 'LaserDrills'. | Not published | — | — | — | 1 independent source | 2026-11-13 | |
| Concrete Defense Wall | Defense | Cheap wall segment; the demo patch made it cheaper to build. | In the game at demo stage | — | — | — | 1 independent source | 2026-11-13 | |
| Energy Dome | Defense | Protective dome around structures; a demo patch fixed bugs with disabling the small energy dome. | Not published | — | — | — | 1 independent source | 2026-11-13 | |
| Road | Infrastructure | Connects buildings so they function; 'Road Network' achievement at 250+ metres built. | Buildable from the start (demo tutorial) | — | — | — | 1 independent source | 2026-11-13 |
Questions
Why is Technopark in the building list?
The Day One era objective and the achievement text treat the Robospider Technopark as something you research and then place. The category cell keeps the source wording.
Will costs be filled in later?
Only when a patch note or store source prints them. The calculator reads this same file and will not estimate ahead of that.
Sources
- Day One Update, 12 November 2026 — checked 2026-11-13
- Steam store page — Wall World Strategy — checked 2026-11-13
- Achievements — checked 2026-11-13