Resources and production
The HUD shows six resource slots plus a separate power number in watts. Most slot names were never printed, so this page names only the two the achievements name.
A day-3 screenshot shows the six slots as 477/1.2K, 630/1.1K, 1.1K/1.1K, 1.2K/1.2K, 847/1.2K, and 927/1.2K, with population 33/134. Those are one frame, not a cap you should plan around. The achievement For a Rainy Day asks for 300 units of water and 250 food rations. Water and food rations are the only slot names I will use. The other four stay numbered.
Power is the right-hand readout. One frame shows 55,947 W, another 57,778 W, and a third shows a net of +27. Energy Reserve is the achievement for storing 10,000 W, at 24.0% of players. Solar panels and batteries are named buildings. There is no published watt cost for either.
Miners: the mine discussion starts with five miners in a shaft. The German thread links back to that discussion, so it is corroborating repetition, not an independent source. Early robospider hulls are reported to carry five miners in two separate English discussions. A reply in the engineers thread says the main-base wake panel selects engineers. These are player reports, not official capacity documentation.
Warehouses: one player, with the +50 storage research, said a large warehouse held 250 and three small ones stacked to 300. One source. I will not pick a “best warehouse” from that.
Repair Station lists damaged buildings and has a repair-all control, according to one reply. The power hotkey thread has a question and no answer. The building table leaves cost, output, and watt fields empty because public sources do not publish per-cycle rates.
The Day One note says Canteen bonuses were corrected and greenhouse output values were adjusted. It does not publish the new greenhouse number. Greenhouse stays blank in the output column.
| Topic | Figure | Status |
|---|---|---|
| Water stockpile achievement | 300 | 1 source · Steam achievement text |
| Food rations achievement | 250 | 1 source · Steam achievement text |
| Stored power achievement | 10,000 W | 1 source · Steam achievement text |
| Miners per shaft | 5 | 1 source; German thread cites it |
| Large warehouse with +50 | 250 | 1 source |
| Three small warehouses with +50 | 300 | 1 source |
| Building watt costs | — | Not published |
Questions
What are the six resources called?
Only water and food rations are named in achievement text. The other slots are visible and unnamed.
How do I add miners?
Player reports say you assign them on the mine, five per shaft and five per early spider. That is not an official manual line.
Sources
- Miners — original discussion — checked 2026-11-13
- Mine — German post citing the original — checked 2026-11-13
- Engineers and hull capacity — separate player discussion — checked 2026-11-13
- Warehouse capacities — 1 player source — checked 2026-11-13
- Repair all — 1 player answer — checked 2026-11-13
- Power hotkey — unanswered question — checked 2026-11-13
- Day One Update, 12 November 2026 — checked 2026-11-13
- Steam achievements — checked 2026-11-13
- Steam discussions — checked 2026-11-13